Categories
code recommender

Leveling up Training: NVTabular and PyTorch Lightning

I’m going to use NVTabular with PyTorch Lightning to train a wide and deep recommender model on MovieLens 25M. It’s quite a chimera implementation as you shall see.

Categories
code recommender

NVIDIA Merlin on a Potato PC Setup

NVIDIA Merlin is a high-level open-source library to accelerate recommender systems on NVIDIA GPUs at scale. I’m on a potato PC setup relying on free instances. Can I make it work?

Categories
code recommender

Variational Autoencoders for Recommendation

Header image note: I typed ‘variation’ in Pexels and it popped up. Masarap! We can turn a simple autoencoder into something sophisticated. Autoencoders discover a latent mapping z, which as a lower-dimensional representation of the input x, can be useful for pre-training networks and creating recommender models. However, how autoencoders compress information may come in […]

Categories
code deep learning recommender

Collaborative Denoising Autoencoders on Steam Games

Autoencoders are a simple neural network approach to recommendation

Categories
code data engineering recommender

Deploying a Recommendation System the Kedro Way

A tutorial to create a recommender pipeline with Kedro and MLFlow.

Categories
kaggle recommender

R-Recommender Roadtrip

This is part 2 of my talk on recommenders. The presentation describes the intuitions of matrix factorization and how to implement it in R. I delivered this in the R-Users Group PH meetup group this November. If you wish to see some more recommender material in this blog, check this out:

Categories
code kaggle recommender sessions

Recommendation Roadtrip- My PythonPH Talk

Join me in this roadtrip of different recommender algorithms.

Categories
code kaggle

Steam Games Recommender

Hey all, it’s time for another machine learning blog. This time, I’m tackling recommendation systems. I’ve found this neat dataset, Steam Video games over at Kaggle. You should definitely check it out. We’ll be going from analyzing how people play these games, to how we can infer ratings from usage patterns. I’ll be implementing my […]